Saturday, December 28, 2013

Understanding and loving your MeeM (Medic)

Intro
Hello everyone and welcome, today we'll be talking about the medic and how he supports and pushes the team, we'll be going over weapons, healing priority, supporting your medic and general tips on how to stay alive and healthy for the team.
The medic then and now
Back in 2007 when TF2 was still in it's baby steps and hats weren't a thing at the time the medic had 3 things going for him: healing, being German, and being the second fastest class in the game. before the first big patch (the gold rush update in 2008) he was the least played class, after the update he became the third most played class with the introduction of the Ubersaw, Kritzkrieg, and Blutsauger.

A few patches and hat jokes later we get the 2011 summer update being the uber update show casing new weapons, hats, and a long awaited meet the of some peoples favorite class: the medic, not only did it mark the F2P era but medics roll as a healer changed by adding the quick fix, not by much, but it opened some windows, go a bit further and we hit the mecha engineer with three new weapons one of them being the Vaccinator a medi-gun that helped suppress damage to a point, go just a bit further and we hit two citys reworking medics role in MVM and buffing and nerfing a few things with his weapons and healing items along the way.

Now that I've covered history lets move on to the mann behind the medicine.
The meem behind the mann
Medic alone isn't too strong much like how one ant can't hold against a larger bug, but like an ant it has others that can help it fight and that's where the medic gets it's strength, other players and well planed team work.

Depending on how you play medic comes into play as well, here are some examples:

  • I'll heal you and only you (Pocketing)
  • You get a heal and you get a heal, and you... (Basic meem)
  • I got the krizs (Damage dealing)
  • I know you're 5 yards away and everyone's after you but i swear on my gibus I'll save you (Overly protective kamikize medic)
  • Double medic over easy (Uber chain)

Now lets get into more detell into the play styles I just named out:

  • Pocketing- This tacit is used for players that aren't use to the game yet, or know each other from steam or real life, although not the best form of medicing it's helpfulness depends on 2 things communication and player skill, the four classes that usually fall in the pocketing catagory is HeavySodilerDemoman, and Pyro.
  • Basic MeeM-This is how most medics play either on a pub or reguler severs they go to, the way this works is you heal and keep everyone alive while at the same time keeping your self away from any unwanted guests that wish to take a good look at your hat with a knife in your back.
  • Damage dealing-This tacit is mostly for defensive pushing or if there's an uber medic on the field to help keep you and you're heal target alive and well when doing an offensive push.
  • Overly protective kamikaze medic-This is a very high risk move, battle medic isn't something that's seen and done well often but if pulled off right you can save some players and look good doing it.
  • Uber chain-It falls under pocketing but works a little differently basicly you heal one medic and he heals you back, both of you have an ubersaw, you uber and he attacks with said ubersaw if he has ubercharge it's your turn to do the same, repeat for maxium hat points.

Now for some little tips about the medi-gun the longer a player is hurt the greater the heal rate, it works the same way with your heath regen going up to 6 health points of heath regen.

Now you have an idea on what to expect or what kind of meem you are when playing a game with other people, lets move to weapons and medi-gun tactics
A medi-gun a day keeps the grim reaper at bay
Now here comes the real kicker weapons and medi-guns for our meem, everyone has a fancy to some weapon either you're a kritz, normal medi or quick fix your job is still the same healing lots and lots of it, now let me explain how each weapon works and show you my load outs to give you an idea as to why I use them.

  • Default Medi-gun (grants invulnerability for 8 seconds)
  • Default Syringe gun (base damage of 10 on hit per syringe)
  • Ubersaw (on hit gives you 25% ubercharge on hit).
There is nothing wrong with going default if anything it's one of the better ways of playing the game but a little change of pace is always nice, with this set you have a way of getting more uber from the ubersaw if you're able to hit someone that is, have invulnerability for 8 seconds and able to take out some low health classes with you're tiny baby syringe gun.

  • Kritzkrieg (Lose the use of invulnerability but grants kritz for 8 seconds and builds 25% faster then the default medi-gun)
  • Overdose (10% less damage but depending on your uber rate makes you move just a bit faster when held out)
  • Vita saw (10% less health but retain 20% of the uber you may have lost).
The focus of this set is pull out an uber quicker and to have better movement speed so you can get to the front lines quicker and crit ahead of time as well, you're a glass cannon but with the right team you'll dish out a lot of damage and keep everyone alive and heathly.

  • Quick-Fix (Lose the use of invulnerabillty, but grant a mega heal that heals 120% on uber and gain resistance to push back and stun, also 40% heal rate, 25% uber rate, match the speed of any faster heal target, and jump with any Demos or Slodiers explosive jumping.)
  • Crusader's Crossbow (Fires blots that heals allied targets that heals more health the farther your target is. The same goes for damage done to any enemies.)
  • Amputator (20% less damage, when held you gain 3 extra points of healing on self, and when taunting heal every alliy around you).
(This one and the next would have a picture to them but steam isn't liking me so you'll have bear with me on this)
The last two were for a good push to the other team now we're getting into pure defense and healing benefits, with this set you're strictly a healer keeping everyone alive long to short range the cross bow is for allies that are hurting but are to far away from your medi-beam the bolt can heal most target back to full health granted if you can hit the sucker, The Amputator can heal many players at a time if they're in the field that is and lastly the Qucik-fix, this medi-gun gets a lot of flak for the fact it's just more healing and nothing else, well yes it's nice to have a meem with the default or have some kritz on the side but what some people don't understand is it's a pure defense medi-gun, sure the healer can still die from a charged head shot or back stabs and a horde of emenys but you shouldn't be pushing with a medi-gun like that. The way i see it is:it's a medi-gun that does it's job and it does it well, it heals fast and lets you ride with sticky/rockect jumpers as they're flying in the sky.

  • Vaccinator(50% uber rate, -66% over heal time, has three resistances types bullets, fire and blast damage, 10% resistance to selected damage when ubered 75% resistance to the selected damage and cannot be damaged by crit damge either from the selected typed)
  • Blutsauger(+3 health on hit but -2 heath regen)
  • Solemn Vow(can see enemy health
(FILLER FILLER FILLER FILLER FILLER FILLER)
Now with this set you've got to know the enemy a little bit, also to know when to switch resistances at the right time, this medi-gun can really pack a punch if used in the right hands It's only draw back is over heal takes a whlie and melee doesn't count to any of the resistances you have so you're out of luck if a demoknight comes in and says hello with his talking sword says he wants your head but really he wants your hat the solemn vow helps give you some control with enemy health so you know if it's a good idea to face the enemy or not, the Blutsauger can help in those dire needs of heal if none is around at the time but is a little risky so say the least.

Alright we've gotten weapons down lets move on to other classes and how they can help the medic in his quest to Oktoberfest.
Is tea time doctor
Having a medic is a wonderfull thing, think of him as a pretty woman, protect her with you're life becuase shes the best thing you got right now in the sever.

Getting that out of the way lets look at each class that helps the medic carry on with his healing quest.
  • Scouts Mad milk, Heavys Sandvich, Sinpers Jarate, Pyros air blast and Engi's dispenser can extinguish a medic that's been set on fire from a pyro or a charged Cow mangler.
  • Some medics are still new to the world sometimes they'll be low on health but they don't know where it may be to get some, if it's safe, guide him to some health or to a nearby dipenser so he can breath easy and lead the team to victory.
  • Demos and Soilders can jump to great highs so it's importent to know that even if you have the means you should stay with your meem or at lest let him give you an over heal so you'll make the landing who knows maybe you'll see each other again on the field because a good medic knows when a team member is hurt and will do his best to save you from unwanted guests.
  • Another medic is like a friend, he'll be there for you as well as you will for him, it's even better if you have the uber and he has the kirz, it goes hand in hand.
  • And now for the big one the heavy He's your best firend, he'll feed you, care for you and he crys when you're gone and if he's good he'll keep you alive for the whole round.

Everyone plays a role that helps eachother and it's best to understand that, work with people, good or not, they're there to suport you so you and they can win the match, team work is one of the best of tactics you can have in this game.
Credits
Well I hope this helps some people with understanding medic a little more, the only thing I own is the load outs I have, the pictures are not mine, if you are the artist and wish that I take these off do to not asking, then please send me a message thank you for taking a look at this.

Good Luck~

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