Saturday, December 28, 2013

Team Fortress 2 - A guide to rocket jumping for new jumpers.

This guide is directly aimed at people who have little to no experience in rocket jumping. I will be showing you how to rocket jump in any way possible. Rocket Jumping and the techniques you use in it can be intergrated into all classes, such as using enemy explosives to launch yourself into midair hurling yourself at your enemies, or using the strafing techniqe in midair to confuse the enemy with strafe patterns. Strafing is really useful becuase it allows you to control your direction in the air without loosing speed which helps you to play agressively and when you need to escape quickly. Rocket jumping is a easy thing to learn and will indefinately help you become better at Team Fortess 2.

Section 1 - Basic jump
Read intro above first

In this section you will be told how to do a Basic Jump. This involves practice and it may take a while to get grips with.

Classes
The Soldier can Rocket Jump by jumping and then shooting a rocket underneath him (in a nutshell). This is the most common form of Rocket Jumping and the easiest way of learning to do so properly.

The Demoman uses the Stickybomb launcher to propel himself over large areas. This is a easy 'form'of rocket jumping and can be used effectively with little practise.

The Engineer can use the rocket of a level 3 sentry gun to propel himself to otherwise unreachable areas. This is useful for sentry placements. It is pretty straight forward so just use the instructions on how to Rocket Jump and I'm sure you can figure it out.

The Pyro doesn't exactly rocket jump, he uses the rockets of foes and then reflects them behind him to create a explosion to push the pyro into mid-air. This is really advanced and is hard to do. I wont cover this in my guide as I don't have much experience in the subject.
Section 2 - What you need to practice
The Jump

Firstly I am going to tell you how to do a basic jump. You should learn to do basic jumping with thesoldier before you start using the demoman for practise. This is important becuase the demoman's style of rocket jumping involves less movement and stragety with more power. This is useless becuase the idea of rocket jumping is to get as much distance and/or height out of a jump as you possibly can, and learning this with the demoman makes it much harder to measure progress.

Becuase you are going to be practising how to rocket jump, you're going to be shooting the floor alot (and failing jumps) which will involve damaging and therefore killing yourself alot. To reduce the stress and the chances of giving up, try and get your hands on a 'rocket jumper'. This is very useful because it allows you to do no damage to yourself whilst allowing you to propel yourself at the normal power of a normal Rocket Launcher. If you do not want to buy one or trade one with another player (for roughly 2 to 3 weapons), you can simply rent it from the store for a few days at no price. This is instantly rentable at all times (even straight after it just expiring) as long as you have no current weapons being rented.

A weapon with the same traits as the Rocket Jumper does exist for the demoman, this is called the 'sticky jumper'. This is also rentable from the store but like I mentioned before, you should learn to rocket jump with the soldier, so rent a Rocket Jumper instead!



Also I am sure that there are servers with low gravity or no fall damage which will also aid you when you start to fall to the ground. I strongly recommend that you practise on a private server, this means that you will have no ping as the whole game will be run on your computer. This requires NO INTERNET CONNECTION so it shouldn't cause any problems what so ever in that department. This is easily done so, by opening the main menu screen and then Clicking the small 'plus' icon on the 'servers' button. It opens a menu that allows you to pick your map to practise in and easily get started. This requires NO mods or extra work and can be done as soon as the game is downloaded, so don't worry! Below is a TUTORIAL...

Section 3 - The actual jump
Now that you have the right tools and the right environment to train in (soldier, rocket jumper and a private server) you can learn to rocket jump! When rocket jumping, you are meant to be jumping in the air and creating a space for rocket to explode and therefore launch you into the air. To do this you need to create as much space as possible. You can do this by crouch jumping. This form of jumping on the ground is the only way that you can get the maximum distance between you and the ground for the actual rocket jump. You will have to get to grips with jumping and crouching at the same time. This is very important as this is the part that creates a succesful rocket jump. When you are doing this you should practise doing this in all directions and also whilst staying still. It is easy to practise this techniqe whilst playing on a normal server and also teaches you to multi task and easily do this without thinking about it. When doing so makes you a smaller target to hit which is an example of how useful rocket jumping can be.

Now that you can 'crouch jump', you can learn to rocket jump. Firstly you are going to pracitse a straight forward jump. This means that you aren't moving in any direction and therefore should be going straight up. To do this, crouch jump and then, shoot a rocket underneath you. When you are doing so, you should be shooting your rocket straight after the jump but not instantly! Otherwise the rocket will simply push you up in the air slightly, meaning you can't jump and create that 'maximum distance'. I personally always hold crouch after firing the rocket. I do not know if it makes a difference, it is a habit I have developed that I reccomend you use becuase it also neccecairy for chain jumps(using your momentum and multiple rockets at the same time.) Now that you have learnt to basic jump, you should practise this and try to perfect how high you can get. I strongly recommend practise before proceeding in the guide, be patient.

Now you can jump. Jumping basics with direction are a different. Holding forward is bad when rocket jumping as all it does is push you down and decrease your momentum. It may be the natural impulse but believe me, it doesn't help. You need to develop the habit of not holding forward as it is not in any way useful. To basic rocket jump with direction, simply walk forward using all the information given so far. This should be easy to get to grips with.
You should start trying 'senarios', by which I mean finding ways to use basic rocket jumping into a useful thing.

The video below shows some basic jumping, then advanced jumping, you will not have learnt the more advanced jumping and it will be explained in section 2.

Section 4 - Advanced Jumps
In this section I will show you how to do more advanced jumps. This should be much easier learn because you now know the basics and how the jump works. In this section you will learn how to use rocket jumps agressively, defensively and also to make you alot more mobile.

The thing in rocket jumping I use the most, is strafing. This is very important as it is basically the steering mechanism that you use which makes you a 'rocket jumper'. Strafing is using the momentum of the jump to move you forward and the actual strafing is chaning direction without removing that momentum. This means that you don't press forward. EVER.

Before explaining how to do it, watch the video below that can give you an idea about what strafing is.


Strafing is quite hard to learn in my opinion. You shouldn't be expected to learn this easily. In order to become a good jumper, you need to learn this as using the direction keys to make you move in mid air will not work. Strafing is using the momentum from your jump to push you forward. You can then use this technique to turn you in a direction without decreasing speed. To strafe you use only your mouse, and the left and right keys. The mouse and the key direction that you want to turn in work together, you can't use one or the other. To turn, you press the key direction you want to turn, and look in the direction that you are turning. You should do this slowly at first but refer back to thee video if you don't understand what I mean. When you are doing this, you need momentum in a jump, so going straight up will make it hard to move forward and you'll just fall in a spiral. This is the hardest but the most useful part of jumping as all classes can use this when in midair. This is a good way of turning becuase you aren't loosing any momentum and have the potential to turn really fast.

Once you have learnt this you should be confident with your jumping. You should be able to use this in all classes. It is good if you get into this habit and using it in every jump because you have much better control and makes you a much harder to hit target. You can use this to creat unusual flight patterns which makes you a very hard target to hit. Using this with crouch jumping makes you even harder to hit.

The next part is chain jumps. A chain jump is using your momentum in a rocket jump to help propel you in the next one with out stopping. A perfect example of this is the last jump in the last video of section one. Chain jumping requires you to always hold down crouch and have good timing. I can't explain this very well. The way I learnt was by watching YouTube videos of people doing it and also going on rocket jump servers. I can only tell you that you need to practise timing and when you are jumping, you are ALWAYS holding shift. Like I said, just watching people who make chain jump videos will help you.

I also reccomend looking for map chains, ike in the video above, I did one of the jump chains for badwater payload.
Section 5 - Conclusion
So after following this guide chronologically, you should have a better idea about rocket jumping atleast. Remember, you can use this in all of your classes in some way or another. Hope this helps somewhat.

Happy Jumping.

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